Some fans would argue that no games have topped Rome: Total War.
Rome II Total Realism: Historical Mod: Overhaul: See post for team: See thread: 2016-12-30: Rome II Total Realism: Radious Total War Mod (TWR2) Enhancement: Overhaul: Radious: See thread: Google Drive see thread: 2018-09-21: Radious Total War Mod (TWR2) Lines of Battle: Historical Mod: Overhaul 'Gunny: See thread: MediaFire see thread: 2014-06. Created by Minion-J Overhaul for the wonder system of Rome 2. Wonders were something that always had great potential but in vanilla were more of an afterthought, this mod seeks to bring them to the forefront.
This is one of the earliest iterations of the game, and a big fan favourite. Rome: Total War was the 3rd release from developers The Creative Assembly.
As many say, earlier releases tend to be less refined and more ambitious. Cramming in every little idea you could possibly think of.
This works to the advantage of Rome specifically, as it is one of the most diverse Total War games out there.
Being a favorite among the fandom, there is no shortage of extra content for the game. If you're looking to rediscover an old classic, these mods are sure to do the trick.
20. DarthMod
A Total War mod list is never complete without the mention of DarthMod.
Darth Vader is undoubtedly one of the most respected modders in the Total War community.
He is known for his smarter AI mods which give the games added challenge as well as a whole new sense of realism.
Rome: Total War is no different.
Aside from the smarter AI making for improved decision making in battles and building, there are also new battle formations to be discovered that are sure to impact your tactical approach to playing the game.
19. KLA's Units Pack
Top Rome 2 Overhaul Mods
If you're already satisfied with the base game but are looking for a little graphics update, you're going to want to check out KLA's Units Pack.
The pack includes 165 new models and textures for existing units in the game.
The soldiers are now more historically accurate appearance-wise adding to the overall realism of the experience.
Some of the more impressive skins include those of the gladiators, who now wear masks appropriate to the time period.
A simple way to make the game look much more interesting with a wider variety of units than before.
18. Extended Greek Mod
Another great mod for those who prefer not to change too much from vanilla.
The Extended Greek Mod aims to build on the current Greek factions. As most of you probably know, the base game places much more focus on Rome.
By adding loads of new units, buildings, character traits, and more to the existing Greek choices, this makes for an interesting experience.
Especially if you've already completed the vanilla campaigns.
Not much was changed in terms of gameplay so if you already love the base game, this is a great way to refresh your experience but keep it realistic too.
17. SPQR
SPQR is a great mod for those looking to add realism to the game, focusing mainly on battles.
If you enjoy larger scale, drawn-out battles, SPQR is what you're looking for.
There are new units and balance updates, but the modder's focus was really on improving battle mechanics.
Tactics play a much larger role in winning battles, as more battle time increases your ability to move units around as well.
10,000 unit battles aren't uncommon with this mod installed. So if you're looking for some epic war play, check this one out.
16. Hegemonia City States
Now if you're looking for more of an overhaul, Hegemonia City States is a good place to start.
Placing focus on ancient Greek history, known as the Hellenic period, this mod includes most well-known ancient factions including Sparta, Carthage, Persia, and Athens, among a few others.
There are tons of new units, buildings, and game mechanics to explore.
If you're into ancient Greek history you'll want to have a go at this one.
15. Aristeia
There was once a mod called Troy: Total War, which was actually inspired by the film Troy.
Being fanas of Achilles and the Trojan War, Troy: Total War eventually grew into a new project called Aristeia.
Made by the same team behind Troy: Total War, Aristeia continues on with the story based from the ten-year siege of the city of Troy, as depicted in the Iliad.
From that we can tell that the mod is focused on historical accuracy, with some enjoyable gameplay upgrades to go along with it.
With 17 playable factions, three campaigns, and updated music and graphics, this will surely make for a completely new RTW experience.
There is even an actual event for the Trojan War where you can make use of a Trojan Horse to infiltrate enemy camps. Sounds fun right?
14. Viking Invasion II
Viking Invasion II has received much praise as it is an important mod for many Total War fans.
The first Viking Invasion expansion pack was released for Medieval: Total War and has become one of the most loved campaigns by Total War fans.
For those who aren't familiar, Viking Invasion II was actually a rumored expansion pack for Medieval 2: Total War that ended up never seeing completion.
With Viking Invasion II it has now become a reality. With the result being even better than expected as it maximizes the upgraded engine found in Rome: Total War.
The mod focuses on the early Viking Era after the birth of King Alfred the Great of Wessex.
Viking Invasion II features 50 provinces to discover in a new map, 8 factions to choose from, and unit changes with balances to improve gameplay.
13. Chivalry Total War
Another great overhaul is Chivalry Total War.
The first thing you'll notice is how the look and feel of the game changes right from the main menu, with an updated interface, new fonts, and music.
The mod focuses more on the medieval world between 1072 and 1222 AD, and it's impressive how everything in the game (including the menu screens) are appropriate to the time period.
The mod features a completely new campaign with 20 playable factions.
You'll be able to play through the crusades to the Holy Land, the Baltic Crusades, and the Spanish Reconquista to name a few.
12. Warhammer Total War
If you're looking for a more drastic change, there are mods for that too.
Warhammer Total War, as you probably guessed, brings the fantasy world of Warhammer to RTW.
The mod took over half a decade to complete, and it shows in the sheer amount of new content you'll find here.
This changes the game completely, taking you right to a fantasy world with its UI overhaul.
There is an overwhelming number of new units here (250 to be exact), and a huge map to discover. Play through 150 different provinces, including the Chaos Wastes, Naggaroth, and the Mountains of Mourn.
If you're looking for a fresh fantasy experience, or if you're already a fan of the Warhammer universe, this is something you should definitely look into.
11. EOD II; Lycan Rising
End of Days II: Lycan Rising is another interesting fantasy overhaul for RTW.
This time, instead of taking us to the Warhammer universe, the mod chooses to focus on a completely different fantasy storyline.
We're probably all familiar with vampires and werewolves, right? Well this mod lets you experience the battle of the night breeds right from RTW.
You can play as either the Vampyres, Lycans, or Talamascans, each having their own religions, buildings, and units.
Whoever wins the epic battle between the bloodsuckers, wolfmen, or humans, is completely up to you.
10. Fourth Age: TW
The LoTR fantasy world has inspired modders for a lot of games spanning multiple genres.
Total War modders are no different. There are Lord of the Rings mods for pretty much every Total War game out there.
Fourth Age: TW takes us to Middle-earth, but is actually based on an unfinished J.R.R. Tolkien manuscript called 'The New Shadow'.
Just checking the mod's moddb page you'll find that it has received lots of praise from users.
The story is said to be one of the most immersive from any RTW mod, and the lore is said to be spot on as well.
Definitely a must-try for LoTR and Total War fans.
9. Ran no Jidai
Many of the original fans of the series fell in love with Total War right from the beginning – with Shogun: Total War.
The team behind Ran no Jidai were no different, but they wanted to maximize the graphical and gameplay upgrades of RTW while still enjoying the story and historical elements of the original game.
There spawned Ran no Jidai – taking us back to the samurai warfare of the Japanese Sengoku period.
Whether you already own RTW but didn't get a chance to experience the original Shogun game, or are just looking for a change of scenery – Ran no Jidai is a great way to do so.
With tons of improvements including new units, buildings, graphics, and smarter AI, this mod will give you an expansive look into the history of Japanese culture.
8. Extended Cultures
This one actually started as a submod for the Extended Greek Mod. But it has since grown into its own completed overhaul.
Extended Cultures (better known as XC) adds a substantial amount of content with a total of nine campaigns to play through, including Ceasar's Civil War staged in 49 BC.
The map has also been updated based from historical geography and even climate.
Where this mod really shines is in its building system.
Taking from Medival: Total War, there is a deep building system where bonuses and recruiting are dependent on what structures are present in the area.
7. Vanilla Enhancement
One of the more recent mods, just being released 2 years ago, Vanilla Enhancement is still being updated to this day.
Modder ahowl11 takes inspiration from all the best vanilla improvement mods that have been created over the years with the aim of releasing the ultimate vanilla experience is one clean package.
Still a work in progress at its 17th version, there are already loads of new units to discover.
Egypt even got their own unique roster here, instead of the original copy of Macedon units.
There's a whole lot more to explore here with updated recruitment, battle, and diplomacy mechanics. The soundtrack was even updated to make everything feel much more epic.
6. Total War: 1942
Who would have thought that you'd ever be able to take RTW to World War II?
1500 shibaura engine manual. Well it's been done, with Total War: 1942.
The Total War series has always been known for staying within the older historical eras. But modder Dagovax preferred to take a more modern approach.
By modern of course, I'm speaking in the context of the Total War series.
Now you can battle with 18 new factions who took part in WWII, including the USA, Germany, and the USSR.
The map has been changed to a world map too. And battles now include naval ships, tanks, and even planes!
I'm sure just the thought of having tanks in RTW is an exciting enough idea, so go check this out now.
5. Rise of Persia
Another great period piece, this time focusing on the rise of the Achaemenid Empire.
Taking us back to 6th century BC where the world is divided by four grand empires – The Medes, Lydians, Egyptians, and Chaldeans.
All the while, King Cyrus II is plotting to unite the separate kingdoms. And by doing so will plant the seeds from which the first Persian empire will grow.
Take on this epic adventure with Cyrus the Great as you play through the Rise of Persia.
4. Roma Surrectum
With the last four mods on the list I'm getting much deeper into some of the best overhauls you can get for Rome: Total War.
Starting off is Roma Surrectum, one of the most popular mods for the game.
There is so much to discover with this mod that it will feel like a completely new game altogether. Not even really exaggerating.
Aside from graphics upgrades, the mod contains hundreds of new buildings, units, and updated economic system as well.
What's even more impressive is that individual factions each have their own campaign to play through.
3. Lusted's 'Terrae Expugnandae'
Another favorite is Lusted's 'Terrae Expugnandae'.
This isn't a complete overhaul in the traditional sense, as Lusted's aim was to simply tweak gameplay elements to improve on what the base game already had to offer.
However, with the sheer amount of balances and changes made, it actually makes RTW feel completely new.
Instead of trying to add additional elements to the game, he took a more minimalistic approach.
Aside from some visual upgrades, there is a deep set of balance tweaks to the gameplay mechanics that will make rediscovering RTW loads of fun.
Lusted even moved on to becoming an actual developer for Creative Assembly after the praise he got from this mod.
2. Rome: Total Realism
As the title suggests, Rome: Total Realism focuses more on making the game as realistic as possible.
So if that's something that appeals to you, this is the mod to check out.
There are a lot of changes here that drastically impact how you play the game.
You'll notice that instead of cities littered across the map, towns are now introduced as well. Towns are smaller settlements which have population limits, but control of them gives large economic benefits.
They are easier to capture so your expansion strategy will definitely change now that they are available.
Another cool feature is the updated traits system, which encourages players to make proper use of generals by their designations.
There are negative repercussions for incorrectly assigning generals, so there's another thing you should watch out for.
All in all, this makes everything a bit more challenging. But you'd expect as much if you're going for extreme realism.
1. Europa Barbarorum
Europa Barbarorum is probably the most praised Rome: Total War mod out there.
Having received some awards, it's easy to see why this has become a widespread favorite among Total War fans.
The strength of Europa Barbarorum lies in its historical accuracy.
Being created by a group of historians, the depth of historical detail in this mod is unmatched by any other out there.
To start, descriptions for buildings, units, and even loading screens are packed with historical information. Just reading them will not only help you pass loads of time, but learn a lot about the cultures as well.
They even went a step further and added in voice recordings for each faction, spoken in the actual languages that they used during the time.
Europa Barbarorum has so much to offer and is definitely a unique Total War experience that everyone should play through for themselves.
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Topic Subject: | Major Overhaul Mod Discussion Thread |
Another great overhaul is Chivalry Total War.
The first thing you'll notice is how the look and feel of the game changes right from the main menu, with an updated interface, new fonts, and music.
The mod focuses more on the medieval world between 1072 and 1222 AD, and it's impressive how everything in the game (including the menu screens) are appropriate to the time period.
The mod features a completely new campaign with 20 playable factions.
You'll be able to play through the crusades to the Holy Land, the Baltic Crusades, and the Spanish Reconquista to name a few.
12. Warhammer Total War
If you're looking for a more drastic change, there are mods for that too.
Warhammer Total War, as you probably guessed, brings the fantasy world of Warhammer to RTW.
The mod took over half a decade to complete, and it shows in the sheer amount of new content you'll find here.
This changes the game completely, taking you right to a fantasy world with its UI overhaul.
There is an overwhelming number of new units here (250 to be exact), and a huge map to discover. Play through 150 different provinces, including the Chaos Wastes, Naggaroth, and the Mountains of Mourn.
If you're looking for a fresh fantasy experience, or if you're already a fan of the Warhammer universe, this is something you should definitely look into.
11. EOD II; Lycan Rising
End of Days II: Lycan Rising is another interesting fantasy overhaul for RTW.
This time, instead of taking us to the Warhammer universe, the mod chooses to focus on a completely different fantasy storyline.
We're probably all familiar with vampires and werewolves, right? Well this mod lets you experience the battle of the night breeds right from RTW.
You can play as either the Vampyres, Lycans, or Talamascans, each having their own religions, buildings, and units.
Whoever wins the epic battle between the bloodsuckers, wolfmen, or humans, is completely up to you.
10. Fourth Age: TW
The LoTR fantasy world has inspired modders for a lot of games spanning multiple genres.
Total War modders are no different. There are Lord of the Rings mods for pretty much every Total War game out there.
Fourth Age: TW takes us to Middle-earth, but is actually based on an unfinished J.R.R. Tolkien manuscript called 'The New Shadow'.
Just checking the mod's moddb page you'll find that it has received lots of praise from users.
The story is said to be one of the most immersive from any RTW mod, and the lore is said to be spot on as well.
Definitely a must-try for LoTR and Total War fans.
9. Ran no Jidai
Many of the original fans of the series fell in love with Total War right from the beginning – with Shogun: Total War.
The team behind Ran no Jidai were no different, but they wanted to maximize the graphical and gameplay upgrades of RTW while still enjoying the story and historical elements of the original game.
There spawned Ran no Jidai – taking us back to the samurai warfare of the Japanese Sengoku period.
Whether you already own RTW but didn't get a chance to experience the original Shogun game, or are just looking for a change of scenery – Ran no Jidai is a great way to do so.
With tons of improvements including new units, buildings, graphics, and smarter AI, this mod will give you an expansive look into the history of Japanese culture.
8. Extended Cultures
This one actually started as a submod for the Extended Greek Mod. But it has since grown into its own completed overhaul.
Extended Cultures (better known as XC) adds a substantial amount of content with a total of nine campaigns to play through, including Ceasar's Civil War staged in 49 BC.
The map has also been updated based from historical geography and even climate.
Where this mod really shines is in its building system.
Taking from Medival: Total War, there is a deep building system where bonuses and recruiting are dependent on what structures are present in the area.
7. Vanilla Enhancement
One of the more recent mods, just being released 2 years ago, Vanilla Enhancement is still being updated to this day.
Modder ahowl11 takes inspiration from all the best vanilla improvement mods that have been created over the years with the aim of releasing the ultimate vanilla experience is one clean package.
Still a work in progress at its 17th version, there are already loads of new units to discover.
Egypt even got their own unique roster here, instead of the original copy of Macedon units.
There's a whole lot more to explore here with updated recruitment, battle, and diplomacy mechanics. The soundtrack was even updated to make everything feel much more epic.
6. Total War: 1942
Who would have thought that you'd ever be able to take RTW to World War II?
1500 shibaura engine manual. Well it's been done, with Total War: 1942.
The Total War series has always been known for staying within the older historical eras. But modder Dagovax preferred to take a more modern approach.
By modern of course, I'm speaking in the context of the Total War series.
Now you can battle with 18 new factions who took part in WWII, including the USA, Germany, and the USSR.
The map has been changed to a world map too. And battles now include naval ships, tanks, and even planes!
I'm sure just the thought of having tanks in RTW is an exciting enough idea, so go check this out now.
5. Rise of Persia
Another great period piece, this time focusing on the rise of the Achaemenid Empire.
Taking us back to 6th century BC where the world is divided by four grand empires – The Medes, Lydians, Egyptians, and Chaldeans.
All the while, King Cyrus II is plotting to unite the separate kingdoms. And by doing so will plant the seeds from which the first Persian empire will grow.
Take on this epic adventure with Cyrus the Great as you play through the Rise of Persia.
4. Roma Surrectum
With the last four mods on the list I'm getting much deeper into some of the best overhauls you can get for Rome: Total War.
Starting off is Roma Surrectum, one of the most popular mods for the game.
There is so much to discover with this mod that it will feel like a completely new game altogether. Not even really exaggerating.
Aside from graphics upgrades, the mod contains hundreds of new buildings, units, and updated economic system as well.
What's even more impressive is that individual factions each have their own campaign to play through.
3. Lusted's 'Terrae Expugnandae'
Another favorite is Lusted's 'Terrae Expugnandae'.
This isn't a complete overhaul in the traditional sense, as Lusted's aim was to simply tweak gameplay elements to improve on what the base game already had to offer.
However, with the sheer amount of balances and changes made, it actually makes RTW feel completely new.
Instead of trying to add additional elements to the game, he took a more minimalistic approach.
Aside from some visual upgrades, there is a deep set of balance tweaks to the gameplay mechanics that will make rediscovering RTW loads of fun.
Lusted even moved on to becoming an actual developer for Creative Assembly after the praise he got from this mod.
2. Rome: Total Realism
As the title suggests, Rome: Total Realism focuses more on making the game as realistic as possible.
So if that's something that appeals to you, this is the mod to check out.
There are a lot of changes here that drastically impact how you play the game.
You'll notice that instead of cities littered across the map, towns are now introduced as well. Towns are smaller settlements which have population limits, but control of them gives large economic benefits.
They are easier to capture so your expansion strategy will definitely change now that they are available.
Another cool feature is the updated traits system, which encourages players to make proper use of generals by their designations.
There are negative repercussions for incorrectly assigning generals, so there's another thing you should watch out for.
All in all, this makes everything a bit more challenging. But you'd expect as much if you're going for extreme realism.
1. Europa Barbarorum
Europa Barbarorum is probably the most praised Rome: Total War mod out there.
Having received some awards, it's easy to see why this has become a widespread favorite among Total War fans.
The strength of Europa Barbarorum lies in its historical accuracy.
Being created by a group of historians, the depth of historical detail in this mod is unmatched by any other out there.
To start, descriptions for buildings, units, and even loading screens are packed with historical information. Just reading them will not only help you pass loads of time, but learn a lot about the cultures as well.
They even went a step further and added in voice recordings for each faction, spoken in the actual languages that they used during the time.
Europa Barbarorum has so much to offer and is definitely a unique Total War experience that everyone should play through for themselves.
Browse:Total WarVideo GamesStay Connected
Related Posts
Topic Subject: | Major Overhaul Mod Discussion Thread |
posted 04-03-14 02:23 AM EDT (US) Since the subject hasn't been raised for quite some time, I'm curious to know what (if any) Major Overhaul Mods are being used by members of the Rome 2 Heaven community? I've personally been a player and supporter of Divide et Impera almost since it's creation, and from what I can tell it's become the Major Overhaul Mod of choice by a large portion of the Rome 2 player base. Version 0.85 of DeI was released yesterday morning and brought with it several faction and gameplay overhauls, including a revamp of army and navy stances. Thought the DeI team might not adhere to 100% historical accuracy, I believe they've created the perfect balance between historical authenticity and enjoyable gameplay with their mod. 'Life is more fun when you are insane. Just let go occasionally'.- yakcamkir 12:14 'It is not numbers, but vision that wins wars.' - Antiochus VII Sidetes 'My magic screen is constantly bombarded with nubile young things eager to please these old eyes. This truly is a wonderful period in which to exist! - Terikel Grayhair Angel of Total War: Rome II Heaven and the Total War: Attila Forums | |
Author | Replies: |
posted 04-03-14 08:44 AM EDT (US) 1 / 7 The only beef I have with DeI is the provinces they give Carthage in the beginning. I have both Radious and DeI in my mod workshop thing, but I've been preferring to use a conglomeration of mods to my tastes. Only thing I do have to say about DeI is that the battles are fantastic! They last much longer, and it's more of a sudden break rather than a drawn out piecemeal battle. I remember one battle I had with the Turdetani as Cartahge where it seemed I might actually lose, as they had good morale left, and were chopping away at my guys to the point where they were killing faster than being killed. Then suddenly the Turdetani break, seemingly all at once. I suffered many casualties in that battle, but it was a very fun one! I am the Carthaginian who became an angel, and surrendered his wings for a life on the sea of battle. My magic screen is constantly bombarded with nubile young things eager to please these old eyes. This truly is a wonderful period in which to exist! - Terikel the Deflowerer |
Rome 2 Total War Best Overhaul Mods
posted 04-03-14 12:35 PM EDT (US) 2 / 7 In the early days of Rome 2 modding, Radious' works were definitely my mods of choice. However, I eventually grew bored with all the 'fantasy units' he added and moved on to Magnar's mod. Magnar's reminded me a lot of Europa Barbarorum with it's focus on historical accuracy even at the cost of gameplay balance so I played it for quite some time. What pulled me away from it however, wasn't DeI itself but two modders whose works I'd been enjoying and following for quite some time: Dresden and Epaminondas The 'Oblique'. Dresden had taken charge of the 'Traits, Talents and Toadies' mod after Hellbent resigned from modding so I'd been following his progress with this and his Hegemonia and Turn Per Year mods, while I'd been enjoying Epaminondas' 'Ancient Colors'. When both of them announced they'd be working together along with Selea (creator of the Ars Gratia Artis mod) on a new project called 'Divide et Impera', I immediately became interested and started following and supporting their new endeavor and the rest is history. ***** To focus back on DeI itself, the battles are indeed one of my favorite parts. I was fighting a battle against the Persians as the Seleucids in one game and out of all the battles I've fought since I bought this game it's still my all-time favorite one (so far). I was outnumbered roughly 2-to-1 by the Persians whose army was mainly comprised of spearmen, hillmen with assorted light infantry and a few squads of Medean cavalry, while my army was based around a core of phalangites supported by hillmen on the flanks with 3 units of Medean cavalry and my general's Cataphract Elephant guard. The battle started fairly by the book with my phalangites pinning the enemy infantry in place, while my cavalry countered the enemy's but halfway through disaster struck. One of the units of hillmen guarding the left flank of my phalanx line suddenly broke and began fleeing from the battle. Hillmen already have poor morale so when the other units saw one group running for the hills they soon followed suit. Instead of chasing after the routers, the AI sent its infantry charging straight into the exposed flank of my phalangites who managed to hold but were in dire peril. I would usually send my general to shore up such a calamitous break, but he was already busy countering the Persian cavalry on the right flank and I knew if I pulled him, and the morale boost from his presence, away that my hillmen there would break and the disaster would only repeat itself. With no other real options left, I decided to focus him and all my attention on routing the left flank of the Persian army before my own left could collapse anymore. The rest of the battle played out as a nail-biting see-saw with some of my phalangites breaking and routing from the field, but thanks to my general's elephants (and some touch and go charging with my cavalry) I emerged triumphant though it was a somewhat Pyrrhic Victory. 'Life is more fun when you are insane. Just let go occasionally'.- yakcamkir 12:14 'It is not numbers, but vision that wins wars.' - Antiochus VII Sidetes 'My magic screen is constantly bombarded with nubile young things eager to please these old eyes. This truly is a wonderful period in which to exist! - Terikel Grayhair Angel of Total War: Rome II Heaven and the Total War: Attila Forums |
posted 04-03-14 03:04 PM EDT (US) 3 / 7 Elephants are definitely a battle saver, as they are more than slightly over powered lol. In one of my HatG battles, I created a general in Gadir (I think it's called Gades in game) to save said town from the Turdetani which had recently declared war. Of the 1200 or so Iberians deployed against me, 500 and some change were killed by my elephant general alone. Granted, many of the Iberians were slingers/javelinmen and lightly armored infantry that can't hold back an elephant charge, but still I am the Carthaginian who became an angel, and surrendered his wings for a life on the sea of battle. My magic screen is constantly bombarded with nubile young things eager to please these old eyes. This truly is a wonderful period in which to exist! - Terikel the Deflowerer |
posted 04-03-14 05:01 PM EDT (US) 4 / 7 They can definitely be game changers if used at the right time and place, but they can also be countered fairly easily if you know the right tactics or the enemy commits them too soon. When I have them, I use them mainly to counter cavalry and only send them charging into infantry if they have a clear shot at their flanks & rear or if they're exhausted and vulnerable to morale shocks. The thing that lets them rack a high kill rate is that they get what I call a 'death area' around them when they're chasing shattered or routing units. I'm guessing CA gave them this to simulate how elephants would easily stomp anything that got in their way to death, especially a helpless person fleeing for their life Against them, I mainly stick to the tactics I used in EB: pelt them with hundreds of arrows, javelins and stones until they're all dead or they run amok. 'Life is more fun when you are insane. Just let go occasionally'.- yakcamkir 12:14 'It is not numbers, but vision that wins wars.' - Antiochus VII Sidetes 'My magic screen is constantly bombarded with nubile young things eager to please these old eyes. This truly is a wonderful period in which to exist! - Terikel Grayhair Angel of Total War: Rome II Heaven and the Total War: Attila Forums |
posted 04-25-14 01:06 AM EDT (US) 5 / 7 Been busy the past couple weeks so I haven't had much time to play or post as I used to Started an Epirus campaign in DeI. Because Epirus' diplomatic penalty, I had to start things slow and limit my conquests to Greece and the area surrounding the Aegean and Adriatic. I focused mainly on the war with Sparta until Athens decided to butt in. I was outnumbered in several battles and managed to win them all, but because of DeI's tweaks to replenishment (and a submod that nerfs it even more) I wasn't able to follow up and conquer Athens and Sparta themselves until I'd wiped out all their armies and given my troops time to replenish and reinforce. Once Athens and Sparta were out of the way I went after Knossos and made Crete a part of the glorious Kingdom of Epirus. I had then just began to rest on my laurels when Rome declared war on me. So far I have southern Italy under my control and took Rome itself on my last turn. The Romans responded by offering a peace treaty and 32,000 talents, but I refused and chose to persecute the war to it bloody and inevitable end 'Life is more fun when you are insane. Just let go occasionally'.- yakcamkir 12:14 'It is not numbers, but vision that wins wars.' - Antiochus VII Sidetes 'My magic screen is constantly bombarded with nubile young things eager to please these old eyes. This truly is a wonderful period in which to exist! - Terikel Grayhair Angel of Total War: Rome II Heaven and the Total War: Attila Forums |
posted 04-26-14 02:08 AM EDT (US) 6 / 7 Sounds terribly interesting. Meanwhile, I have been searching for mods which significantly alter the dynamics of campaign map gameplay in new different ways. Either the ideas I have in my head are highly difficulty, unsought of yet, or just not inspiring to those who mod Rome II. I shall have to try and break past the initial clueless factor that shall come with trying to do it myself, for it is gnawing at my soul like an Undead Hollow. HOW FAR WILL YOU GO FOR ROME? | ROME II HEAVEN | OUR TOTAL WAR HEAVEN STEAM GROUP |
posted 01-14-15 00:56 AM EDT (US) 7 / 7 *bump* So in the past 9 months there have been many new overhaul mods that have sprung into development, and many of the past ones (such as DeI and Radious) have evolved and improved even more. I've been playing a Macedon/Antigonidai campaign in Divide et Impera 1.0, which was released just before the turn of the New Year and I'm simply amazed at what the DeI team have done with their mod. Field battles have been completely rebalanced and siege battles have also been improved greatly with deployables for defenders and the AI now taking time to build siege equipment, wear down and even starve out cities instead of attacking right from the start and using torches to burn their way into a city. Economics and army maintenance have been tweaked so that no one (including the player) fields the max number of full stack armies all the time, and the loss of even one army can be a crippling blow for a faction that can leave them extremely vulnerable until they can raise a new one. Politics have also been tweaked so that your faction leader can have a global effect on your whole empire if he's stationed in the capital and players can reach a sweet spot that can keep their faction's ruling family in power without making civil war a certainty. The benefits from political ranks achieved by ruling family members also stack so that a fully promoted family member can greatly increase the order and efficiency of your empire and losing such a person in battle or to political intrigue can be a devastating blow to your dynasty that can change the balance of power against you. All in all, I highly recommend Divide et Impera 1.0 and all its following versions to any Rome 2 player who's looking to play a more historically authentic and immersive gaming experience with Total War: Rome II. 'Life is more fun when you are insane. Just let go occasionally'.- yakcamkir 12:14 'It is not numbers, but vision that wins wars.' - Antiochus VII Sidetes 'My magic screen is constantly bombarded with nubile young things eager to please these old eyes. This truly is a wonderful period in which to exist! - Terikel Grayhair Angel of Total War: Rome II Heaven and the Total War: Attila Forums |
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